Generators: Difference between revisions

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{{Draft}}


Generators are art modules which produce the first particle in a [[Simulation|simulation]] job.
Generators are art modules which produce the first particle in a [[Simulation|simulation]] job.


==Protons==
==Protons==
This generator creates a proton approaching the proton target.
==Cosmics==
==Cosmics==
This generator creates a cosmic ray approaching the detector.
If the generator is the "Daya Bay" generator, then only one particle, a muon, is generated per event.  The CRY generator allows multiple correlated particles per event, of several species, simulating an atmospheric shower.
The cosmic ray phase space is specified by a horizontal or vertical plane with limited extent.  There also may be angle and momentum restrictions.
==Stopped Muons==
==Stopped Muons==
==Particle guns==
==Particle guns==
==GenEventCounter==
==GenEventCounter==

Revision as of 22:27, 5 May 2017

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Generators are art modules which produce the first particle in a simulation job.

Protons

This generator creates a proton approaching the proton target.

Cosmics

This generator creates a cosmic ray approaching the detector. If the generator is the "Daya Bay" generator, then only one particle, a muon, is generated per event. The CRY generator allows multiple correlated particles per event, of several species, simulating an atmospheric shower.

The cosmic ray phase space is specified by a horizontal or vertical plane with limited extent. There also may be angle and momentum restrictions.

Stopped Muons

Particle guns

GenEventCounter