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Latest revision as of 18:51, 27 November 2018
Introduction
A page to write some principles and questions for code development.
- 13265 Andrei's recent talk
- 7591 Rob's offline work list
- 6240 Ray's older talk
- 6077 Rob's comments
- 6053 Andrei's older talk
- 5741 Andrei's older talk
Use Cases
Each level incorporates the levels above.
- user - setup pre-built code and run utilities and standard mu2e fcl. Example: compare filter rates by modifying fcl, make a gdml file, run tutorials. Needs simple and fool-proof procedures.
- analyzer - checkout, build user code against pre-built offline, commit changes. Example: user makes ntuples from personal code or Stntuple. Needs user code well-incorporated with offline - possibly using the same build system, possibly coordinated directory structures and commands. Fool-proof user-to-offline dependencies.
- analyzerPlus - checkout, build user code against pre-built offline, commit changes. Also checkout offline code consistent with prebuilt release and make some small modificstion. Do not commit back to offline. Example: user makes ntuples and needs to tweak seom algorithm code to get the right variable out in the ntuple. Needs quick and reliable partial build of arbitrary pieces. Needs to catch dependency mistakes. Needs to switch quickly between prof and debug.
- minor - make localized modifications to offline head or branch, test and commit them, as in specific product maintenance. Examples: fix a bug in an algorithm, add an accessor. Needs quick and reliable partial build of arbitrary pieces. Needs to catch dependency mistakes. Needs to switch quickly between prof and debug.
- major - make larger and more widespread changes, test and commit them. Examples: modifying major include files, reco sequences, products. Probably needs full build of offline. Needs quick checkout and build.
- expert - infrequent complex development - move code between packages, build prototype products with offline, build code releases, build trigger code packages.
In my opinion, the system should serve the first three or four primarily, under the assumption that the others are done less often and are done by people who are less likely to make mistakes.
Some Issues
- is it amenable to a tutorial?
- how will it run on OSG without /mu2e/app?
- will there be a different build time vs run time environment?
- is initial setup different from re-setup?
- what windows does the user have open? How does one know what a window is good for?
- what are likely points of confusion?
- is the directory structure organized and intuitive? Is offline separate from user code?
- is it fast and easy for an analyzer or junior to start a new project?
- what does a user type most often? Can it be shorter and simpler?
- can all dependencies be checked automatically?
- what does switching between prof and debug look like?
- how does an analyzer switch between pre-built releases?
- what build commands are supported for user code, how much are they forced to be coordinated with offline?
- are there clear lines of code responsibility?
- who coordinates pieces and tags and validates the whole (and how)?
- does it support code reviews and pull requests?
- does it support out-of-source builds?
- what parts of the dependencies are tagged and which are outside the tag?
- what do paths look like? do they include "mu2e"?
- what does validation do - continuous and nightly?
- what is the maintenance effort required?
- does it follow KISS?
- is it staged? does it fit into a long-term plan?
- is there a transition plan? How disruptive is it?
- does a major change like introducing the calibration database cause unnecessary disruption?
- is git history preserved?
- have we considered the best ways to speed up compilation?
- split out fcl partially or fully?
- split out Analysis package?
- consider separating sim and reco more sharply
Summary of packages
Many of the longest compile times are in libraries where little or none of the code is needed by 95% of users.
files modules lines compile time (s) Alignment 14 0 331 14 Analyses 162 98 28297 868 BFieldGeom 18 0 770 10 BFieldTest 5 2 444 22 BTrkData 6 0 428 13 BTrkHelper 11 0 169 21 BeamlineGeom 15 0 7 5 CRVAnalysis 5 0 142 16 CRVResponse 134 11 6991 123 CRYEventGenerator 6 1 543 26 CalPatRec 108 15 21857 219 CaloCluster 19 3 1212 46 CaloMC 15 4 1909 63 CaloReco 13 2 1715 52 CalorimeterGeom 17 0 708 7 ConditionsBase 1 0 0 0 ConditionsService 64 0 379 20 ConfigTools 10 0 1958 11 CosmicRayShieldGeom 25 0 485 9 CutAndCountAnalysis 7 2 495 50 DAQ 16 6 2261 64 DAQDataProducts 6 0 128 8 DataProducts 28 0 320 10 DetectorSolenoidGeom 4 0 5 4 EventDisplay 39 1 3432 54 EventGenerator 91 25 10075 385 EventMixing 36 6 1561 68 ExternalShieldingGeom 7 0 51 9 ExtinctionMonitorFNAL 168 29 8634 310 Filters 33 31 6769 293 G4Helper 7 0 169 18 GeneralUtilities 48 0 1069 22 GeomPrimitives 19 0 242 6 GeometryService 86 1 11907 160 GlobalConstantsService 15 0 639 25 HelloWorld 8 3 197 26 HitMakers 21 9 4054 102 JobConfig 113 0 0 0 KalmanTests 17 0 0 0 MBSGeom 2 0 0 0 MCDataProducts 99 0 1192 41 MECOStyleProtonAbsorberGeom 4 0 56 4 Mu2eBTrk 8 0 267 17 Mu2eG4 810 2 39016 536 Mu2eHallGeom 5 0 58 8 Mu2eInterfaces 7 0 33 5 Mu2eReco 4 0 0 0 Mu2eUtilities 92 0 3806 122 ParticleID 19 4 3867 70 Print 75 3 4011 155 ProductionSolenoidGeom 11 0 98 11 ProductionTargetGeom 5 0 14 8 Projects 71 1 387 0 ProtonBeamDumpGeom 5 0 47 7 RecoDataProducts 126 1 2247 44 ReleaseNotes 188 0 0 0 RootAnalyzer 5 0 0 0 SConstruct 1 0 0 0 STMGeom 7 0 0 0 Sandbox 83 29 2516 222 SeedService 20 1 450 17 ServicesGeom 5 0 35 7 Sources 7 0 783 32 StoppingTargetGeom 6 0 58 4 TTrackerGeom 14 0 175 7 TestTools 3 0 84 3 TrackCaloMatching 33 6 3250 77 TrackerConditions 9 0 704 27 TrackerGeom 12 0 367 7 TrackerMC 20 1 1621 32 Trigger 2 1 81 15 TrkAdapter 4 0 31 16 TrkChargeReco 19 0 541 18 TrkDiag 93 10 5288 130 TrkExt 21 1 3143 49 TrkFilters 15 5 1012 61 TrkPatRec 19 4 2009 71 TrkReco 33 0 4407 85 UtilityModules 11 2 132 22 Validation 57 1 2923 83