Difference between revisions of "Generators"
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Generators are art modules which produce the first particle in a [[Simulation|simulation]] job. | Generators are art modules which produce the first particle in a [[Simulation|simulation]] job. | ||
==Protons== | ==Protons== | ||
+ | This generator creates a proton approaching the proton target. | ||
==Cosmics== | ==Cosmics== | ||
+ | This generator creates a cosmic ray approaching the detector. | ||
+ | If the generator is the "Daya Bay" generator, then only one particle, a muon, is generated per event. The CRY generator allows multiple correlated particles per event, of several species, simulating an atmospheric shower. | ||
+ | |||
+ | The cosmic ray phase space is specified by a horizontal or vertical plane with limited extent. There also may be angle and momentum restrictions. | ||
+ | |||
==Stopped Muons== | ==Stopped Muons== | ||
==Particle guns== | ==Particle guns== | ||
==GenEventCounter== | ==GenEventCounter== |
Revision as of 22:27, 5 May 2017
This page is a draft, please help complete it!
Generators are art modules which produce the first particle in a simulation job.
Protons
This generator creates a proton approaching the proton target.
Cosmics
This generator creates a cosmic ray approaching the detector. If the generator is the "Daya Bay" generator, then only one particle, a muon, is generated per event. The CRY generator allows multiple correlated particles per event, of several species, simulating an atmospheric shower.
The cosmic ray phase space is specified by a horizontal or vertical plane with limited extent. There also may be angle and momentum restrictions.