CodeDebugging: Difference between revisions
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The two main tools we use to debug code are the standard gnu debugger '''gdb''' and the memory debugger '''valgrind'''. Some people use gprof or openspeedshop as a profiler. | The two main tools we use to debug code are the standard gnu debugger '''gdb''' and the memory debugger '''valgrind'''. Some people use gprof or openspeedshop as a profiler. | ||
==art tools== | |||
art has some debugging tools built in [[FclIntro#Utilities|art tools]], including time and memory checking systems. | |||
==gdb== | ==gdb== |
Revision as of 14:29, 20 August 2018
Introduction
The two main tools we use to debug code are the standard gnu debugger gdb and the memory debugger valgrind. Some people use gprof or openspeedshop as a profiler.
art tools
art has some debugging tools built in art tools, including time and memory checking systems.
gdb
gdb is the gnu standard text-only debugger. We set up a compatible version when you set up an Offline version.
Here are a few simple commands to get started, there is an online manual.
If your command is
mu2e -s genReco.art -c Print/fcl/print.fcl
Evoke gdb with:
gdb --args mu2e -s genReco.art -c Print/fcl/print.fcl
Start execution:
(gdb) run
You can also restart execution by typing "run" again. If you run once, the libraries won't all be loaded, but when you re-run they will be. Show the call stack:
(gdb) where
Select second frame in stack:
(gdb) frame 2
Typically, the exe will have been built on another machine, so gdb can't find the source code. You can tell it about source directories like:
(gdb) dir /cvmfs/mu2e.opensciencegrid.org/Offline/v7_0_4/SLF6/prof/Offline/Print/src
These commands can be put in a .gdbinit file. Step one line, stepping over function calls:
(gdb) n
Step one line, stepping into function calls:
(gdb) s
Set break by function (tab completion available if libraries are loaded)
(gdb) break 'mu2e::CaloHitPrinter::Print(art::Event const& event, std::ostream& os)'
Set break by line number
(gdb) break 'CaloHitPrinter.cc:102'
Continue after a break:
(gdb) cont
Run to the end of a stack call:
(gdb) finish
Print local variable "x":
(gdb) p x
Print stl vector "myVector"
(gdb) print *(myVector._M_impl._M_start)@myVector.size()
list code line n
(gdb) list n
Catch art throws
(gdb) catch throw
It is possible to to do very much more such as setting break on a memory location write, attach to a running process, examine threads, call functions, set values, break after certain conditions, etc.
ddt
valgrind
valgrind is a memory debugger which largely works by inserting itself into heap memory access. It can detect:
- use of unintialized variables
- accessing memory freed or never allocated
- double deletion
- memory leaks
It is installed on all interactive machines, or you can UPS setup a particular version.
Here is a typical command
valgrind --leak-check=yes --error-limit=no -v \ --demangle=yes --show-reachable=yes --num-callers=20 mu2e -c ...
The additional memory checking causes the exe to run much slower.
You may find that packages like root libraries may have so many (probably not consequential) errors detected that it drowns out the useful messages. "Conditional jump or move depends on uninitialised value(s)" is a common ROOT error. You can create a file of error types, or source code to suppress, please see the documentation.
gprof
openspeedshop
This profiling package needs to be installed from documents.
osspcsamp "mu2e -s genReco.art -c Print/fcl/print.fcl" >& log