Module Writing Tutorial

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Tutorial Session Goal

This tutorial will show how to write an art module for Mu2e. It will explain how to structure the code, define runtime parameters, produce histograms and/or TTrees, and consume and produce data products.

Session Prerequisites and Advance Preparation

This tutorial requires the user to:

Session Introduction

Mu2e uses the art framework to organize our event processing code. The art framework processes events through a configurable sequential set of modules, called a path. Modules expects certain inputs, and optionally produces certain outputs. Modules have a standard interface for interacting with the art framework, giving the user access to data at run/subrun/event transitions. Modules have a standard library for defining configuration parameters that can be changed at runtime.

In this tutorial you will learn how to create an art module from a basic template, and perform basic data operations in that module. You will learn how to configure your module in code and fcl, and how to produce various kinds of output.

  • Compile and run HelloWorld in art
  • Add a configuration parameter to the module
  • Find a mu2e data product in an event
  • Create and fill a histogram from a data product
  • Create a subset of a data product and add it to the event
  • Create a new data product, fill it, and add it to the event
  • Create and use a persistent pointer (Ptr) to a data product
  • Create an association between 2 data products

Reference Materials

  • art workbook