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==Introduction==
==Introduction==
This page is intended for physicists who are just starting to work in the mu2e computing environment.  The following is a broad overview of the major components, their terminology, and how you might use them.  Following each into paragraph, here are links into more specific tutorials and the rest of the mu2e documentation which is more terse and is intended as a reference once you get through the introductory material.   
This page is intended for physicists who are just starting to work in the mu2e computing environment.  The following is a broad overview of the major components, their terminology, and how you might use them.  Following each into paragraph, here are links into more specific tutorials and the rest of the mu2e documentation which is more terse and is intended as a reference once you get through the introductory material.   


You probably don't have to work through this entire page and you can stop and any point, please talk to you adviser or mentor to see what's appropriate. The material you are most likely need to use comes first, followed by more in-depth tutorials for people who will be spending years on mu2e and learn to do more complex work.
You probably don't have to work through this entire page and you can stop and any point, please talk to you adviser or mentor to see what's appropriate. The material you are most likely need to use comes first, followed by more in-depth tutorials for people who will be spending years on mu2e and learn to do more complex work.
From time to time we will hold in person tutorials.  See
[https://mu2einternalwiki.fnal.gov/wiki/In_Person_Tutorials In Person Tutorials] on the Mu2e internal wiki.
==Reporting Errors or Ambiguities==
If you find errors or ambiguities in these tutorials, including the accompanying written material, please report them using the issue tracker on the Mu2e/Tutorial GitHub page: https://github.com/Mu2e/Tutorial .  The issue button is second from the left on the top of the page.  To report an issue you need to [[GitHubWorkflow#Make_your_Own_GitHub_Account_and_Join_the_Mu2e_GitHub_Organization | join the Mu2e GitHub Organization]].




==Prerequisites==
==Prerequisites==
In this tutorial we will assume you are familiar with the following topics
*the [[LearnAboutMu2e|mu2e detector]], the parts, what they do, and how they work
* the basic bash shell commands on a [[LinuxFAQ|linux system]]
* c++ [[CppFAQ|code concepts and syntax]]
* HEP [[ComputingStart|offline concepts]]


==Authentication==
Have you completed the Mu2e [[Day 1 CheckList]]?  If not, please do so.


You login to the mu2e interactive machines with '''kerberos''' authentication.  You will need a permanent ID called a kerberos "principal" which is looks like "your_username@FNAL.GOV".  (You will have one username for all computing purposes at Fermilab.)  You will have a password associated with your principal.  You will use this principal and password to log into the various personal linux desktops located at Fermilab or to ssh into the collaboration interactive machines from your home institution.  You typically re-enter your kerberos authentication every day.
If you have not already done so, please sign up for these slack channels:
* tutorial-questions - ask questions about the tutorials here
* computing_and_software - the annoucements and general discussion list
* is_it_me_or_a_bug - ask questions and about anything except the tutorials.  


The second identity you will need is the '''services''' principal, which looks like your_username@services.fnal.gov, or often just your_username, and also has a password (different from your kerberos password)You will need this identity to log into Fermilab email, the servicedesk web site and some other services based at the lab. You would typically only use this authentication at the point you log into the service.
In this tutorial we will assume you are familiar with the topics below. They are not hard prerequisites.  You don't need to master this material before you start but we recommend that you skim it and learn where to look up information when you need it:
* The [[LearnAboutMu2e|Mu2e detector]]
** Have a basic idea of the Tracker, Calorimeter and Cosmic Ray Veto System (CRV)
* [https://mu2e-docdb.fnal.gov/cgi-bin/sso/ShowDocument?docid=1120 Units and Coordinate Systems Used by Mu2e Offline]
* [[Computing Concepts|Concepts needed to understand Mu2e computing]]
** Understand, On-spill, off-spill, Event, EventId, Digi, Hit, Track, Cluster, Reconstruction, Simulation
* [[UPS to Spack Transition]]
* bash shell commands
** [[Shells#Beginner_Cheat_Sheet | Beginner Cheat Sheet]]
** [[LinuxFAQ|Linux FAQ]] - includes links to suggested references
* The basics of C++See [[CppFAQ#What_C.2B.2B_References_are_Recommended.3F | suggested C++ references]].


The third identity you will need is a '''CILogin certificate'''.  This "cert" is the basis of authentication to the mu2e documents database, the computing farms, and a few other services.  You will use this cert in two ways.  The first way is to load it into your browser, which then gives you access to web pages and web services.  The second is by using your kerberos authentication to access a copy of your certificate maintained in a remote database.  You get this certificate once and then renew it only once a year.


hypernews is an archived blog and email list - for access here, you will need both a hypernews password and your services password!
When you do these exercises you will start on your local computer and log in to one of the Mu2e interactive machines, which are sometimes called the "central machines".
The software you will use is on these machines and you will do your work on these machines.  You will be working at a terminal window and typing commands at a prompt.  The editors available on these machines are: vi, vim, emacs and nedit.  If this way is working is not familiar to you, contact a colleague to help get you started.


Finally, the mu2e internal web pages require a collaboration username and password, please ask your mu2e mentor.
==A Convention You will See==


Try:
You will sometimes see an instruction that says something like.  "To check that this step worked correctly, do"
* [[ComputingAccounts]] create your accounts and authentication if you are joining mu2e
> echo $PRODUCTS
Become familiar with these references:
/cvmfs/fermilab.opensciencegrid.org/products/common/db
*[[ComputingHelp]]
The right arrow character represents the shell prompt and you should type everything to the right of that character at the prompt in your working shell.  The expected output of that command is known on the following lines.  There may be many lines of output.  If the output that you see is that same as shown in the example, then everything is working.  If the example output contains a version number or a timestamp, it's OK if your output has different values, unless, of course, the example is there explicitly to check the version number.


==Interactive logins==
==Interactive logins==
Collaborators can do interactive computing work in several places.  Probably the best place to start is the collaboration's interactive '''linux''' machines at Fermilab.  The disks that the user sees are located on specialized disk server hardware and the same disks are mounted by all the interactive machines. There are five quad-core machines named mu2egpvm01.fnal.gov through mu2egpvm05.fnal.gov.  You will have an account and a home area here (the same home area is on all machines) and some disk space for data.  We prefer using the bash shell for all purposes. 
Collaborators can also compile and run mu2e code on their linux desktops or laptops. 


Try:
Mu2e has 6 machines that you can use for the tutorials: mu2egpvm01 ... mu2egpvm06. For purposes of this tutorial these machines are identical and they all mount the same disks, including your home disk.  You can start on one machine and restart on another.  Pick one and log in.  Last I checked Fermilab security policy broke the automatic load balancer so we need to load balance by hand.  If your machine is slow for more than a few minutes, try another.
* [[LoginTutorial]] checking your access
 
Become familiar with these references:
You login to the mu2e interactive machines using your kerberos principal, "your_username@FNAL.GOV".  If you need a refresher on kerberos vs SSO, revisit [[Day_1_CheckList#Computer_Accounts | the Day 1 Checklist]].
* [[ComputingLogin]]
 
* To login, follow the instructions at: [[LoginTutorial]].
* Work through the rest of the page to setup your login scripts, and explore the disks that are available.
* If your find ambiguities or errors in the above, let us know on tutorial-questions channel.
 
Here are some references to know about.  You don't need to master them now.
* [[ComputingLogin]] - lots of hints on resolving issues with logging in.
* [[Shells|bash shell]] -
* [[CodeEnvironment]]
* [[Disks|disks]]
* [[Disks|disks]]
* [[Shells|bash shell]]
 


==[[NtupleTutorial|Ntuple]]==
==[[NtupleTutorial|Ntuple]]==
The data from the detector, and the reconstructed data, is stored in files in '''art''' format.  Accessing this data generally requires compiling code and learning a special configuration language, so we will save that for a later tutorial.  To simplify, and speed up access to the data, we often run a program to copy a small part of the data in the art file into a convenient format call a root ntuple (pronounced "en-tuple").  This format is easy to browser interactively and make histograms.  The ntuple file may contain histograms that were already made, or a list of the tracks in each event along with interesting quantities, such as the number of hits on the track or its reconstructed momentum.
The data from the detector, and the reconstructed data, is stored in files in '''art''' format.  Accessing this data generally requires compiling code and learning a special configuration language, so we will save that for a later tutorial.  To simplify, and speed up access to the data, we often run a program to copy a small part of the data in the art file into a convenient format call a root ntuple (pronounced "en-tuple").  This format is easy to browser interactively and make histograms.  The ntuple file may contain histograms that were already made, or a list of the tracks in each event along with interesting quantities, such as the number of hits on the track or its reconstructed momentum.


Useful pages:
Tutorial:
* [[NtupleTutorial]] will guide you through making plots with one of the Mu2e-specific ntuples that can be generated.
* [[NtupleTutorial]] is the tutorial for this section and will guide you through making plots with one of the Mu2e-specific ntuples that are available.
 
Other useful pages:
* [https://root.cern.ch/ ROOT] is a very useful resource. In particular: [https://root.cern.ch/getting-started getting started] and [https://root.cern.ch/guides/reference-guide code reference]
* [https://root.cern.ch/ ROOT] is a very useful resource. In particular: [https://root.cern.ch/getting-started getting started] and [https://root.cern.ch/guides/reference-guide code reference]
* Overview of existing [[Ntuples|mu2e ntuples]]
* Overview of existing [[Ntuples|mu2e ntuples]]
==TrkAnaTutorial==
[[TrkAna]] is one of the mu2e ntuples.
Tutorial:
* The [https://github.com/Mu2e/TrkAna/blob/main/tutorial/README.md TrkAnaTutorial] is hosted on GitHub


==Geometry Browser==
==Geometry Browser==
It is often useful to look at the detector as it is implemented in the simulation either to debug (e.g. double-check the geometry is as you expect) or to get images for presentations.
It is often useful to look at the detector as it is implemented in the simulation either to debug (e.g. double-check the geometry is as you expect) or to get images for presentations.


Useful pages:
Tutorial:
* [http://mu2e.fnal.gov/atwork/computing_retired/Tutorials/2016/GeometryBrowsing/index.shtml  Rob's demo from 2016] shows how to visualise the geometry with ROOT by reading a GDML file
* [[GeometryBrowserTutorial2019 | Geometry browser tutorial, revised for June 2019]]
* [[GeometryBrowserTutorial| Geometry browser tutorial from summer 2016]]
Related references:
* [[Geometry]]
* [[EventDisplays]]


==Code, art and fcl==
==Code, art and fcl==
The main program that is used for simulation, reconstruction and analysis is Mu2e Offline. This is an art-based framework in which the data passes through a series of modules to perform a variety of tasks. Sometimes you will need to have the full Mu2e Offline framework (e.g. if you are a developer) but in other cases you might only need a partial build (which we call a Satellite release) or use an already existing build.
The main program that is used for simulation, reconstruction and analysis is Mu2e Offline. This is built on top of, art an event processing framework in which the data passes through a series of modules to perform a variety of tasks. Sometimes you will need to build the full Mu2e Offline framework (e.g. if you are a developer) but in other cases you might only need a partial build or use an already existing build.
 
Tutorial:
* The tutorial is now on [https://github.com/Mu2e/Tutorial/blob/main/AllInOne/doc/AllInOne.md Mu2e GitHub].
* A reminder about the Mu2e [[CodeEnvironment]].


Useful pages:
Old material.  Obsolete but kept to be scrubbed from good content:
* [[CodeRecipe]] runs you through setting up the environment, checking out a full or Satellite release and building Mu2e Offline.
* Old [[CodeArtFclTutorial]]
* [[SatelliteRelease]] has more information on Satellite releases
* [[ReleaseList]] gives the list of releases that are available on cvmfs.
* [[ReleaseList]] gives the list of releases that are available on cvmfs


<!--
where is the code (do not run git yet tho), intro to releases, cvmfs, run genReco, set output file names and Nevents
where is the code (do not run git yet tho), intro to releases, cvmfs, run genReco, set output file names and Nevents
intro to fcl, paths and filters. maybe a couple of tutorials?
intro to fcl, paths and filters. maybe a couple of tutorials?
-->


==Event Display==
==Event Display==
run EventDisplay
Not only is it useful to look at the geometry but it is also useful to look at specific events in the simulation to see what is happening.
 
Tutorial:
* The [[EventDisplayTutorial]] provides two example tasks to make you familiar with the  Mu2eEventDisplay display
** [[EventDisplays]] gives an overview of the current ways to display events.
 
==Art Data Products==
All objects (e.g. straw hits, calorimeter clusters) are stored in the art event as art data products. These are accessed and created in Offline modules.
 
Tutorial:
* The [[ArtDataProductTutorial]] is still to be written but...
** [[ReadProducts]] gives information on reading products; and,
** [[MakeProducts]] gives information on creating products.


==Products==
<!---
print and dump files, list products, write input tags. Maybe look at RecoDataProducts  
print and dump files, list products, write input tags. Maybe look at RecoDataProducts  
--->


==Checkout and build code==
==Checkout and build code==
If you need to write your own modules or edit code in Offline itself, then you will need your own build of Offline.
Tutorial:
* [[CheckoutAndBuildCodeTutorial]] is the build system up to spring 2021
* [[MuseBuildCodeTutorial]] is the build system after spring 2021
** [[ReleaseList]] gives the list of releases that are available on cvmfs.
<!---
scons, satellite releases, warning about changing include files
scons, satellite releases, warning about changing include files
--->


==Modules==
==Modules==
There are a few different types of art module that you will encounter. "Analyzers" can only analyze data products that are already in the event; "producers" can create new data products; and, "filters" make a decision as to whether an event passes or fails some criteria.
Tutorial:
* The [[ModulesTutorial]] is still to be written but...
** [[Modules]] discusses module names and labels; and
** [[FilterModules]] discusses filter modules.
<!---
example module code.  access a product, make histograms,  
example module code.  access a product, make histograms,  
write a product(?)
write a product(?)
access geometry and config
access geometry and config
--->


==Geometry and Config==
==Geometry and Config==
For your study, you might need to edit part of the geometry or change the generated particle that is simulated. This is done with config files
Tutorial:
* The [[GeometryAndConfig]] tutorial is still to be written but...
** [[SimpleConfig]] describes the format of these files.
<!---
alter a geometry file, examine a generator config file
alter a geometry file, examine a generator config file
--->


==Staging and Mixing Concepts==
==Staging and Mixing Concepts==
For the simulation, we don't just run from protons-on-target (POT) all the way through to hits in the tracker and actually run it in stages. This allows us to re-run specific stages to test new geometries without having to run everything again; and it also allows us to generate large samples of specific processes (e.g. particles emitted after a muon is captured by a nucleus) with better efficiency before mixing them all together into a full microbunch event.
Tutorial:
* The [[StagingAndMixingTutorial]] is still to be written but...
** [[Staging]] describes many of the relevant concepts; and,
** [[Mixing]] explains background mixing and how to run this type of job.
<!---
run multi-stage, run mixing, make fcl changes and re-run
run multi-stage, run mixing, make fcl changes and re-run
--->
==Datasets and dCache==
dCache is the tape system that we use to store our art files.
Tutorial:
* The [[dCacheTutorial]] is still to be written but...
** [[Dcache]] gives a good introduction


==dCache==
<!---
explain dCache, write to scratch dcache, use ifdh, intro to upload?
explain dCache, write to scratch dcache, use ifdh, intro to upload?
--->


==Grids==
==Grids==
To run large jobs, we use the grid rather than run on a local machine.
Tutorial:
* The [[GridTutorial]] is still to be written but...
** [[Grids]] has a lot of useful information; and,
** [[Workflows]] gives a lot of information on how best to organise your work in Mu2e.
<!---
build and submit a mu2eprodsys job, second tutorial to monitor the job
build and submit a mu2eprodsys job, second tutorial to monitor the job
--->


==Git commits==
==Git commits==
Git is a version control system that allows us to coordinate many people developing software at the same time. It is widely used in the software development world so you will be able to find a lot of information online.
Tutorial:
* The [[GitTutorial]] is still to be written but...
** [[Git]] has some Mu2e specific information
<!---
provide a scratch repo that they can checkout and commit to randomly.  Walk through both commit patterns
provide a scratch repo that they can checkout and commit to randomly.  Walk through both commit patterns
--->


==Code standards==
==Code standards==
In order to ensure that our code is stable and doing what we expect, there are various tasks where we enforce standard ways of performing them.
Tutorial:
* The [[CodeStandardsTutorial]] is still to be written but...
** [[CodingStandards]] has a nice summary; and,
** [[RandomNumbers]] and [[RandomNumbersBasic]] describes the way you should generate random numbers in Offline.
<!---
code style, art standards, random numbers, CLHEP, boost, magic numbers
code style, art standards, random numbers, CLHEP, boost, magic numbers
--->


==References and resources==
==References and resources==
The best ways to get help can be found on the [[ComputingHelp]] page.
<!---
discuss when and how to get help, maybe tour the wiki?
discuss when and how to get help, maybe tour the wiki?
--->




==Random Links (scratch)==
==Random Links (scratch)==


[https://mu2e-docdb.fnal.gov:440/cgi-bin/DisplayMeeting?sessionid=3729 latest meeting]
[https://mu2e-docdb.fnal.gov/cgi-bin/sso/DisplayMeeting?sessionid=3729 latest meeting]


Sarah's [https://docs.google.com/document/d/1YuwYfarDO7d2ficXsjpMr-yYfFo4l72FNPEZT4rfkjQ/edit google doc] on clickable status and intro paragraphs
Sarah's [https://docs.google.com/document/d/1YuwYfarDO7d2ficXsjpMr-yYfFo4l72FNPEZT4rfkjQ/edit google doc] on clickable status and intro paragraphs


Rob's 10/26/17 [https://mu2e-docdb.fnal.gov:440/cgi-bin/ShowDocument?docid=14074 talk] on intro to computing plan
Rob's 10/26/17 [https://mu2e-docdb.fnal.gov/cgi-bin/sso/ShowDocument?docid=14074 talk] on intro to computing plan


[http://mu2e.fnal.gov/atwork/tmp/ clickable detector]
[http://mu2e.fnal.gov/atwork/tmp/ clickable detector]
[[ComputingStart|Overview]]


[[CodeRecipe|Build recipe]]
[[CodeRecipe|Build recipe]]
Line 140: Line 259:
July 2016 intro talks
July 2016 intro talks


[https://mu2e-docdb.fnal.gov:440/cgi-bin/ShowDocument?docid=7746 Software tutorial]
[https://mu2e-docdb.fnal.gov/cgi-bin/sso/ShowDocument?docid=7746 Software tutorial]


[https://mu2e-docdb.fnal.gov:440/cgi-bin/ShowDocument?docid=7859 Practicalities of MC]
[https://mu2e-docdb.fnal.gov/cgi-bin/sso/ShowDocument?docid=7859 Practicalities of MC]


[https://mu2e-docdb.fnal.gov:440/cgi-bin/ShowDocument?docid=7861 Hits and Mixing]
[https://mu2e-docdb.fnal.gov/cgi-bin/sso/ShowDocument?docid=7861 Hits and Mixing]


[[Category:Computing]]
[[Category:Computing]]

Latest revision as of 15:06, 14 October 2024

Introduction

This page is intended for physicists who are just starting to work in the mu2e computing environment. The following is a broad overview of the major components, their terminology, and how you might use them. Following each into paragraph, here are links into more specific tutorials and the rest of the mu2e documentation which is more terse and is intended as a reference once you get through the introductory material.

You probably don't have to work through this entire page and you can stop and any point, please talk to you adviser or mentor to see what's appropriate. The material you are most likely need to use comes first, followed by more in-depth tutorials for people who will be spending years on mu2e and learn to do more complex work.

From time to time we will hold in person tutorials. See In Person Tutorials on the Mu2e internal wiki.

Reporting Errors or Ambiguities

If you find errors or ambiguities in these tutorials, including the accompanying written material, please report them using the issue tracker on the Mu2e/Tutorial GitHub page: https://github.com/Mu2e/Tutorial . The issue button is second from the left on the top of the page. To report an issue you need to join the Mu2e GitHub Organization.


Prerequisites

Have you completed the Mu2e Day 1 CheckList? If not, please do so.

If you have not already done so, please sign up for these slack channels:

  • tutorial-questions - ask questions about the tutorials here
  • computing_and_software - the annoucements and general discussion list
  • is_it_me_or_a_bug - ask questions and about anything except the tutorials.

In this tutorial we will assume you are familiar with the topics below. They are not hard prerequisites. You don't need to master this material before you start but we recommend that you skim it and learn where to look up information when you need it:


When you do these exercises you will start on your local computer and log in to one of the Mu2e interactive machines, which are sometimes called the "central machines". The software you will use is on these machines and you will do your work on these machines. You will be working at a terminal window and typing commands at a prompt. The editors available on these machines are: vi, vim, emacs and nedit. If this way is working is not familiar to you, contact a colleague to help get you started.

A Convention You will See

You will sometimes see an instruction that says something like. "To check that this step worked correctly, do"

> echo $PRODUCTS
/cvmfs/fermilab.opensciencegrid.org/products/common/db

The right arrow character represents the shell prompt and you should type everything to the right of that character at the prompt in your working shell. The expected output of that command is known on the following lines. There may be many lines of output. If the output that you see is that same as shown in the example, then everything is working. If the example output contains a version number or a timestamp, it's OK if your output has different values, unless, of course, the example is there explicitly to check the version number.

Interactive logins

Mu2e has 6 machines that you can use for the tutorials: mu2egpvm01 ... mu2egpvm06. For purposes of this tutorial these machines are identical and they all mount the same disks, including your home disk. You can start on one machine and restart on another. Pick one and log in. Last I checked Fermilab security policy broke the automatic load balancer so we need to load balance by hand. If your machine is slow for more than a few minutes, try another.

You login to the mu2e interactive machines using your kerberos principal, "your_username@FNAL.GOV". If you need a refresher on kerberos vs SSO, revisit the Day 1 Checklist.

  • To login, follow the instructions at: LoginTutorial.
  • Work through the rest of the page to setup your login scripts, and explore the disks that are available.
  • If your find ambiguities or errors in the above, let us know on tutorial-questions channel.

Here are some references to know about. You don't need to master them now.


Ntuple

The data from the detector, and the reconstructed data, is stored in files in art format. Accessing this data generally requires compiling code and learning a special configuration language, so we will save that for a later tutorial. To simplify, and speed up access to the data, we often run a program to copy a small part of the data in the art file into a convenient format call a root ntuple (pronounced "en-tuple"). This format is easy to browser interactively and make histograms. The ntuple file may contain histograms that were already made, or a list of the tracks in each event along with interesting quantities, such as the number of hits on the track or its reconstructed momentum.

Tutorial:

  • NtupleTutorial is the tutorial for this section and will guide you through making plots with one of the Mu2e-specific ntuples that are available.

Other useful pages:

TrkAnaTutorial

TrkAna is one of the mu2e ntuples.

Tutorial:

Geometry Browser

It is often useful to look at the detector as it is implemented in the simulation either to debug (e.g. double-check the geometry is as you expect) or to get images for presentations.

Tutorial:

Related references:

Code, art and fcl

The main program that is used for simulation, reconstruction and analysis is Mu2e Offline. This is built on top of, art an event processing framework in which the data passes through a series of modules to perform a variety of tasks. Sometimes you will need to build the full Mu2e Offline framework (e.g. if you are a developer) but in other cases you might only need a partial build or use an already existing build.

Tutorial:

Old material. Obsolete but kept to be scrubbed from good content:


Event Display

Not only is it useful to look at the geometry but it is also useful to look at specific events in the simulation to see what is happening.

Tutorial:

  • The EventDisplayTutorial provides two example tasks to make you familiar with the Mu2eEventDisplay display
    • EventDisplays gives an overview of the current ways to display events.

Art Data Products

All objects (e.g. straw hits, calorimeter clusters) are stored in the art event as art data products. These are accessed and created in Offline modules.

Tutorial:


Checkout and build code

If you need to write your own modules or edit code in Offline itself, then you will need your own build of Offline.

Tutorial:


Modules

There are a few different types of art module that you will encounter. "Analyzers" can only analyze data products that are already in the event; "producers" can create new data products; and, "filters" make a decision as to whether an event passes or fails some criteria.

Tutorial:


Geometry and Config

For your study, you might need to edit part of the geometry or change the generated particle that is simulated. This is done with config files

Tutorial:


Staging and Mixing Concepts

For the simulation, we don't just run from protons-on-target (POT) all the way through to hits in the tracker and actually run it in stages. This allows us to re-run specific stages to test new geometries without having to run everything again; and it also allows us to generate large samples of specific processes (e.g. particles emitted after a muon is captured by a nucleus) with better efficiency before mixing them all together into a full microbunch event.

Tutorial:


Datasets and dCache

dCache is the tape system that we use to store our art files.

Tutorial:


Grids

To run large jobs, we use the grid rather than run on a local machine.

Tutorial:

  • The GridTutorial is still to be written but...
    • Grids has a lot of useful information; and,
    • Workflows gives a lot of information on how best to organise your work in Mu2e.


Git commits

Git is a version control system that allows us to coordinate many people developing software at the same time. It is widely used in the software development world so you will be able to find a lot of information online.

Tutorial:

  • The GitTutorial is still to be written but...
    • Git has some Mu2e specific information


Code standards

In order to ensure that our code is stable and doing what we expect, there are various tasks where we enforce standard ways of performing them.

Tutorial:


References and resources

The best ways to get help can be found on the ComputingHelp page.


Random Links (scratch)

latest meeting

Sarah's google doc on clickable status and intro paragraphs

Rob's 10/26/17 talk on intro to computing plan

clickable detector

Build recipe

Rob's first geant run for new users

art workbook

test root

test display

Summer 2016 SCD workshops (includes geometry tutorial)

Summer 2016 mu2e tutorials


setup root by itself

c++

linux

root

July 2016 intro talks

Software tutorial

Practicalities of MC

Hits and Mixing

Tutorials (scratch)

  • Testing the ROOT display
  • Testing the Geant4 based event display
  • Notes on dynamic libraries
  • The First Step: the art workbook
  • Running G4 within art: The first examples.
  • Mu2e maintained FAQs: C++ FAQ, Unix/Linux FAQ, ROOT FAQ, Geant4 Notes